![humankind map editor humankind map editor](https://i.ytimg.com/vi/mPU5mMjrE0M/maxresdefault.jpg)
![humankind map editor humankind map editor](https://image.modcdn.io/mods/5b4c/1129200/20210831032236_1.jpg)
You can check out their post for information on getting involved if that sounds like you. Modding tools for Humankind won't be ready at launch, Amplitude say, but they do want input from modders now. Create fixed maps (The Map Editor will likely be a separate tool)ĭown the line, Amplitude also want to give modders the ability to import things like unit models or buildings and create full scenarios too.
![humankind map editor humankind map editor](http://www.simulatorgamemods.com/wp-content/uploads/2015/08/map-editor.jpg)
Save in winrar and replace the file in the. Change AI code (so it can take your other modded content into account) Thanks for the reply but I have found a fix since, you have to go into > documents > humankind > maps, then extract the map with winrar, view file through winrar, open both files, search for 'flag' edit all numbers following the variable with 'flag' as part of the name to 0.Once in the Editor you can click the flag symbol that says Starting Points on the centre-left 4. Click the pencil that is on the right side of HugeAccurateEarthr1.4 3. Reuse existing 3D and 2D assets for your new content Head into the main menu of Humankind and then Extras > Community > Map Editor 2.Change localization (Names, descriptions, event texts, tooltips).for balancing, or to change or add new content, like technologies, civics, units, or even cultures. In their modding plans post, Amplitude break down what modders will be able to dig into with these tools when they launch: